Initially I didn't have a clear understanding of what CMake was actually doing (not to my knowledge at the time at least,) but thanks to some guidance, I realized the error of my ways. I thought Gerard's build system for MacOS would be sufficient to bring these libraries to the iOS platform, but soon I realized that this was no amd64 or i386... it was Darwin's ARM.
In my search for a solution to this new problem, I got tired of building the MacOS build system by manually calling the shell script that did the work by getting to the directory path and executing through Terminal, so after some hours of research and development, I managed to get a shell script working that only requires an initial permission grant, and then compiles with a double-click, the unaware future warriors that dare explore the lands of CMake will thank me in the future, if they knew what I did, that is.
Now I keep wandering these lands, in search for the holy grail (by that i mean an ARM build system toolchain working properly, "holy grail" sounds better now, doesnt it?) but at least this time, I know where to look, kind of.
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